use parking_lot::Mutex; use ratatui::layout::{Constraint, Rect}; use std::{ collections::{HashMap, HashSet}, sync::Arc, time::Instant, }; use tokio::task::JoinHandle; use uuid::Uuid; use crate::{ app_data::{ContainerId, Header}, exec::ExecMode, }; #[derive(Debug, Default, Clone, Copy, Eq, Hash, PartialEq)] pub enum SelectablePanel { #[default] Containers, Commands, Logs, } impl SelectablePanel { pub const fn title(self) -> &'static str { match self { Self::Containers => "Containers", Self::Logs => "Logs", Self::Commands => "", } } pub const fn next(self) -> Self { match self { Self::Containers => Self::Commands, Self::Commands => Self::Logs, Self::Logs => Self::Containers, } } pub const fn prev(self) -> Self { match self { Self::Containers => Self::Logs, Self::Commands => Self::Containers, Self::Logs => Self::Commands, } } } #[derive(Debug, Copy, Clone)] pub enum Region { Panel(SelectablePanel), Header(Header), Delete(DeleteButton), } #[derive(Debug, Clone, Copy, Eq, Hash, PartialEq)] pub enum DeleteButton { Yes, No, } #[allow(unused)] #[derive(Debug, Clone, Copy)] pub enum BoxLocation { TopLeft, TopCentre, TopRight, MiddleLeft, MiddleCentre, MiddleRight, BottomLeft, BottomCentre, BottomRight, } impl BoxLocation { /// Screen is divided into 3x3 sections pub const fn get_indexes(self) -> (usize, usize) { match self { Self::TopLeft => (0, 0), Self::TopCentre => (0, 1), Self::TopRight => (0, 2), Self::MiddleLeft => (1, 0), Self::MiddleCentre => (1, 1), Self::MiddleRight => (1, 2), Self::BottomLeft => (2, 0), Self::BottomCentre => (2, 1), Self::BottomRight => (2, 2), } } /// Get both the vertical and hoziztonal constrains pub const fn get_constraints( self, blank_horizontal: u16, blank_vertical: u16, text_lines: u16, text_width: u16, ) -> ([Constraint; 3], [Constraint; 3]) { ( Self::get_horizontal_constraints(self, blank_horizontal, text_width), Self::get_vertical_constraints(self, blank_vertical, text_lines), ) } const fn get_horizontal_constraints( self, blank_horizontal: u16, text_width: u16, ) -> [Constraint; 3] { match self { Self::TopLeft | Self::MiddleLeft | Self::BottomLeft => [ Constraint::Min(text_width), Constraint::Max(blank_horizontal), Constraint::Max(blank_horizontal), ], Self::TopCentre | Self::MiddleCentre | Self::BottomCentre => [ Constraint::Max(blank_horizontal), Constraint::Min(text_width), Constraint::Max(blank_horizontal), ], Self::TopRight | Self::MiddleRight | Self::BottomRight => [ Constraint::Max(blank_horizontal), Constraint::Max(blank_horizontal), Constraint::Min(text_width), ], } } const fn get_vertical_constraints( self, blank_vertical: u16, number_lines: u16, ) -> [Constraint; 3] { match self { Self::TopLeft | Self::TopCentre | Self::TopRight => [ Constraint::Min(number_lines), Constraint::Max(blank_vertical), Constraint::Max(blank_vertical), ], Self::MiddleLeft | Self::MiddleCentre | Self::MiddleRight => [ Constraint::Max(blank_vertical), Constraint::Min(number_lines), Constraint::Max(blank_vertical), ], Self::BottomLeft | Self::BottomCentre | Self::BottomRight => [ Constraint::Max(blank_vertical), Constraint::Max(blank_vertical), Constraint::Min(number_lines), ], } } } // loading animation frames const FRAMES: [char; 10] = ['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏']; const FRAMES_LEN: u8 = 9; /// The application gui state can be in multiple of these four states at the same time /// Various functions (e.g input handler), operate differently depending upon current Status #[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)] pub enum Status { DeleteConfirm, DockerConnect, Error, Exec, Help, Init, Logs, } /// Global gui_state, stored in an Arc #[derive(Debug, Default, Clone)] pub struct GuiState { delete_container: Option, delete_map: HashMap, heading_map: HashMap, is_loading: HashSet, loading_index: u8, panel_map: HashMap, selected_panel: SelectablePanel, status: HashSet, exec_mode: Option, pub info_box_text: Option<(String, Instant)>, } impl GuiState { /// Clear panels hash map, so on resize can fix the sizes for mouse clicks pub fn clear_area_map(&mut self) { self.panel_map.clear(); } /// Get the currently selected panel pub const fn get_selected_panel(&self) -> SelectablePanel { self.selected_panel } /// Check if a given Rect (a clicked area of 1x1), interacts with any known panels pub fn panel_intersect(&mut self, rect: Rect) { if let Some(data) = self .panel_map .iter() .filter(|i| i.1.intersects(rect)) .collect::>() .first() { self.selected_panel = *data.0; } } /// Check if a given Rect (a clicked area of 1x1), interacts with any known delete button pub fn button_intersect(&mut self, rect: Rect) -> Option { self.delete_map .iter() .filter(|i| i.1.intersects(rect)) .collect::>() .first() .map(|data| *data.0) } /// Check if a given Rect (a clicked area of 1x1), interacts with any known panels pub fn header_intersect(&mut self, rect: Rect) -> Option
{ self.heading_map .iter() .filter(|i| i.1.intersects(rect)) .collect::>() .first() .map(|data| *data.0) } /// Insert, or updates header area panel into heading_map pub fn update_region_map(&mut self, region: Region, area: Rect) { match region { Region::Header(header) => self .heading_map .entry(header) .and_modify(|w| *w = area) .or_insert(area), Region::Panel(panel) => self .panel_map .entry(panel) .and_modify(|w| *w = area) .or_insert(area), Region::Delete(button) => self .delete_map .entry(button) .and_modify(|w| *w = area) .or_insert(area), }; } /// Check if an ContainerId is set in the delete_container field pub fn get_delete_container(&self) -> Option { self.delete_container.clone() } /// Set either a ContainerId, or None, to the delete_container field /// If Some, will also insert the DeleteConfirm status into self.status pub fn set_delete_container(&mut self, id: Option) { if id.is_some() { self.status.insert(Status::DeleteConfirm); } else { self.delete_map.clear(); self.status.remove(&Status::DeleteConfirm); } self.delete_container = id; } /// Check if the current gui_status contains any of the given status' /// Don't really like this methodology for gui state, needs a re-think pub fn status_contains(&self, status: &[Status]) -> bool { status.iter().any(|i| self.status.contains(i)) } /// Remove a gui_status into the current gui_status HashSet /// Remove exec mode & deleteConfirm is required pub fn status_del(&mut self, status: Status) { self.status.remove(&status); match status { Status::DeleteConfirm => { self.status.remove(&Status::DeleteConfirm); } Status::Exec => { self.exec_mode = None; } _ => (), } } /// Inset the ExecMode into self, and set the Status as exec /// Using StatusPush with Status::Exec won't insert into the hash map /// To force self.exec_mode to be set pub fn set_exec_mode(&mut self, mode: ExecMode) { self.exec_mode = Some(mode); self.status.insert(Status::Exec); } pub fn get_exec_mode(&mut self) -> Option { self.exec_mode.clone() } /// Insert a gui_status into the current gui_status HashSet /// If the status is Exec, it won't get inserted, set_exec_mode() should be used instead pub fn status_push(&mut self, status: Status) { match status { Status::Exec => (), _ => { self.status.insert(status); } } } /// Change to next selectable panel pub fn next_panel(&mut self) { self.selected_panel = self.selected_panel.next(); } /// Change to previous selectable panel pub fn previous_panel(&mut self) { self.selected_panel = self.selected_panel.prev(); } /// Insert a new loading_uuid into HashSet, and advance the loading_index by one frame, or reset to 0 if at end of array pub fn next_loading(&mut self, uuid: Uuid) { if self.loading_index == FRAMES_LEN { self.loading_index = 0; } else { self.loading_index += 1; } self.is_loading.insert(uuid); } /// If is_loading has any entries, return the char at FRAMES[index], else an empty char, which needs to take up the same space, hence ' ' pub fn get_loading(&self) -> char { if self.is_loading.is_empty() { ' ' } else { FRAMES[usize::from(self.loading_index)] } } /// Remove a loading_uuid from the is_loading HashSet, if empty, reset loading_index to 0 fn remove_loading(&mut self, uuid: Uuid) { self.is_loading.remove(&uuid); if self.is_loading.is_empty() { self.loading_index = 0; } } /// Animate the loading icon in its own Tokio thread pub fn start_loading_animation( gui_state: &Arc>, loading_uuid: Uuid, ) -> JoinHandle<()> { gui_state.lock().next_loading(loading_uuid); let gui_state = Arc::clone(gui_state); tokio::spawn(async move { loop { tokio::time::sleep(std::time::Duration::from_millis(100)).await; gui_state.lock().next_loading(loading_uuid); } }) } /// Stop the loading_spin function, and reset gui loading status pub fn stop_loading_animation(&mut self, handle: &JoinHandle<()>, loading_uuid: Uuid) { handle.abort(); self.remove_loading(loading_uuid); } /// Set info box content pub fn set_info_box(&mut self, text: &str) { self.info_box_text = Some((text.to_owned(), std::time::Instant::now())); } /// Remove info box content pub fn reset_info_box(&mut self) { self.info_box_text = None; } }