refactor: Remove numerous clones()
get_container_name_by_id clone, init_all_log refactor to remove clones, remove id.clone() by using SpawnId.get_id()
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-1
@@ -326,7 +326,7 @@ fn draw_frame(f: &mut Frame, app_data: &Arc<Mutex<AppData>>, gui_state: &Arc<Mut
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gui_state.lock().set_delete_container(None);
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},
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|name| {
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draw_blocks::delete_confirm(f, gui_state, &name);
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draw_blocks::delete_confirm(f, gui_state, name);
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},
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);
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}
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