feat: spawn docker updates into own thread
Collects spawns into a hashmap, then on next update if spawn exists in hash map, don't bother to run another update
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@@ -10,7 +10,7 @@ use super::Header;
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#[derive(Debug, Clone)]
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pub struct StatefulList<T> {
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pub state: ListState,
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// HASH MAP!
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// todo BTreeMap
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pub items: Vec<T>,
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}
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@@ -84,7 +84,6 @@ impl<T> StatefulList<T> {
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}
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/// States of the container
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// / impl ord
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#[derive(Clone, Debug, PartialEq, PartialOrd)]
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pub enum State {
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Dead,
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@@ -96,17 +95,6 @@ pub enum State {
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Unknown,
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}
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// impl Ord for State {
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// fn cmp(&self, other: &Self) -> Ordering {
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// match (self, other) {
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// (Self::Dead)
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// // (_, Foo::B) => Ordering::Less,
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// // (Foo::A { val: l }, Foo::A { val: r }) => l.cmp(&r),
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// // (Foo::B, _) => Ordering::Greater,
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// }
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// }
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// }
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impl State {
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pub fn get_color(&self) -> Color {
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match self {
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@@ -331,8 +319,8 @@ pub struct ContainerItem {
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pub mem_limit: ByteStats,
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pub mem_stats: VecDeque<ByteStats>,
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pub name: String,
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pub net_rx: ByteStats,
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pub net_tx: ByteStats,
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pub rx: ByteStats,
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pub tx: ByteStats,
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pub state: State,
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pub status: String,
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}
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@@ -355,8 +343,8 @@ impl ContainerItem {
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mem_limit: ByteStats::new(0),
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mem_stats: VecDeque::with_capacity(60),
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name,
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net_rx: ByteStats::new(0),
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net_tx: ByteStats::new(0),
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rx: ByteStats::new(0),
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tx: ByteStats::new(0),
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state,
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status,
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}
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