chore: Rust 1.80 linting
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+13
-13
@@ -178,7 +178,7 @@ impl InputHandler {
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}
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/// Save the currently selected containers logs into a `[container_name]_[timestamp].log` file
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async fn s_key(&mut self) {
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async fn s_key(&self) {
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/// This is the inner workings, *inlined* here to return a Result
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async fn save_logs(
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app_data: &Arc<Mutex<AppData>>,
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@@ -266,7 +266,7 @@ impl InputHandler {
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}
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/// Send docker command, if the Commands panel is selected
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async fn enter_key(&mut self) {
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async fn enter_key(&self) {
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// This isn't great, just means you can't send docker commands before full initialization of the program
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let panel = self.gui_state.lock().get_selected_panel();
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if panel == SelectablePanel::Commands {
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@@ -307,7 +307,7 @@ impl InputHandler {
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}
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/// Change the the "next" selectable panel
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fn tab_key(&mut self) {
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fn tab_key(&self) {
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let is_containers =
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self.gui_state.lock().get_selected_panel() == SelectablePanel::Containers;
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let count = if self.app_data.lock().get_container_len() == 0 && is_containers {
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@@ -321,7 +321,7 @@ impl InputHandler {
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}
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/// Change to previously selected panel
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fn back_tab_key(&mut self) {
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fn back_tab_key(&self) {
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let is_containers = self.gui_state.lock().get_selected_panel() == SelectablePanel::Logs;
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let count = if self.app_data.lock().get_container_len() == 0 && is_containers {
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2
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@@ -333,7 +333,7 @@ impl InputHandler {
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}
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}
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fn home_key(&mut self) {
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fn home_key(&self) {
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let mut locked_data = self.app_data.lock();
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let selected_panel = self.gui_state.lock().get_selected_panel();
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match selected_panel {
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@@ -344,7 +344,7 @@ impl InputHandler {
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}
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/// Go to end of the list of the currently selected panel
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fn end_key(&mut self) {
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fn end_key(&self) {
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let mut locked_data = self.app_data.lock();
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let selected_panel = self.gui_state.lock().get_selected_panel();
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match selected_panel {
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@@ -366,7 +366,7 @@ impl InputHandler {
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}
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/// Actions to take when Error status active
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fn handle_error(&mut self, key_code: KeyCode) {
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fn handle_error(&self, key_code: KeyCode) {
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match key_code {
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KeyCode::Esc | KeyCode::Char('c' | 'C') => {
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self.app_data.lock().remove_error();
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@@ -377,7 +377,7 @@ impl InputHandler {
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}
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/// Actions to take when Delete status active
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async fn handle_delete(&mut self, key_code: KeyCode) {
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async fn handle_delete(&self, key_code: KeyCode) {
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match key_code {
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KeyCode::Char('y' | 'Y') => self.confirm_delete().await,
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KeyCode::Esc | KeyCode::Char('n' | 'N') => self.clear_delete(),
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@@ -386,7 +386,7 @@ impl InputHandler {
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}
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/// Actions to take when Filter status active
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fn handle_filter(&mut self, key_code: KeyCode) {
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fn handle_filter(&self, key_code: KeyCode) {
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match key_code {
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KeyCode::Esc => {
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self.app_data.lock().filter_term_clear();
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@@ -489,7 +489,7 @@ impl InputHandler {
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}
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/// Check if a button press interacts with either the yes or no buttons in the delete container confirm window
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async fn button_intersect(&mut self, mouse_event: MouseEvent) {
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async fn button_intersect(&self, mouse_event: MouseEvent) {
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if mouse_event.kind == MouseEventKind::Down(MouseButton::Left) {
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let intersect = self.gui_state.lock().button_intersect(Rect::new(
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mouse_event.column,
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@@ -508,7 +508,7 @@ impl InputHandler {
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}
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/// Handle mouse button events
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fn mouse_press(&mut self, mouse_event: MouseEvent) {
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fn mouse_press(&self, mouse_event: MouseEvent) {
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match mouse_event.kind {
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MouseEventKind::ScrollUp => self.previous(),
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MouseEventKind::ScrollDown => self.next(),
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@@ -534,7 +534,7 @@ impl InputHandler {
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}
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/// Change state to next, depending which panel is currently in focus
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fn next(&mut self) {
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fn next(&self) {
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let mut locked_data = self.app_data.lock();
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let selected_panel = self.gui_state.lock().get_selected_panel();
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match selected_panel {
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@@ -545,7 +545,7 @@ impl InputHandler {
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}
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/// Change state to previous, depending which panel is currently in focus
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fn previous(&mut self) {
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fn previous(&self) {
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let mut locked_data = self.app_data.lock();
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let selected_panel = self.gui_state.lock().get_selected_panel();
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match selected_panel {
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