chore: Rust 1.80 linting
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@@ -201,7 +201,7 @@ impl DockerData {
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/// Get all current containers, handle into ContainerItem in the app_data struct rather than here
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/// Just make sure that items sent are guaranteed to have an id
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/// If in a containerised runtime, will ignore any container that uses the `/app/oxker` as an entry point, unless the `-s` flag is set
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pub async fn update_all_containers(&mut self) -> Vec<(State, ContainerId)> {
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pub async fn update_all_containers(&self) -> Vec<(State, ContainerId)> {
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let containers = self
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.docker
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.list_containers(Some(ListContainersOptions::<String> {
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@@ -271,7 +271,7 @@ impl DockerData {
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}
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/// Update all logs, spawn each container into own tokio::spawn thread
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fn init_all_logs(&mut self, all_ids: &[(State, ContainerId)]) {
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fn init_all_logs(&self, all_ids: &[(State, ContainerId)]) {
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for (_, id) in all_ids {
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let docker = Arc::clone(&self.docker);
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let app_data = Arc::clone(&self.app_data);
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+13
-13
@@ -178,7 +178,7 @@ impl InputHandler {
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}
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/// Save the currently selected containers logs into a `[container_name]_[timestamp].log` file
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async fn s_key(&mut self) {
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async fn s_key(&self) {
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/// This is the inner workings, *inlined* here to return a Result
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async fn save_logs(
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app_data: &Arc<Mutex<AppData>>,
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@@ -266,7 +266,7 @@ impl InputHandler {
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}
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/// Send docker command, if the Commands panel is selected
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async fn enter_key(&mut self) {
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async fn enter_key(&self) {
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// This isn't great, just means you can't send docker commands before full initialization of the program
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let panel = self.gui_state.lock().get_selected_panel();
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if panel == SelectablePanel::Commands {
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@@ -307,7 +307,7 @@ impl InputHandler {
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}
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/// Change the the "next" selectable panel
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fn tab_key(&mut self) {
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fn tab_key(&self) {
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let is_containers =
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self.gui_state.lock().get_selected_panel() == SelectablePanel::Containers;
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let count = if self.app_data.lock().get_container_len() == 0 && is_containers {
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@@ -321,7 +321,7 @@ impl InputHandler {
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}
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/// Change to previously selected panel
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fn back_tab_key(&mut self) {
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fn back_tab_key(&self) {
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let is_containers = self.gui_state.lock().get_selected_panel() == SelectablePanel::Logs;
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let count = if self.app_data.lock().get_container_len() == 0 && is_containers {
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2
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@@ -333,7 +333,7 @@ impl InputHandler {
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}
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}
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fn home_key(&mut self) {
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fn home_key(&self) {
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let mut locked_data = self.app_data.lock();
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let selected_panel = self.gui_state.lock().get_selected_panel();
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match selected_panel {
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@@ -344,7 +344,7 @@ impl InputHandler {
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}
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/// Go to end of the list of the currently selected panel
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fn end_key(&mut self) {
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fn end_key(&self) {
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let mut locked_data = self.app_data.lock();
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let selected_panel = self.gui_state.lock().get_selected_panel();
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match selected_panel {
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@@ -366,7 +366,7 @@ impl InputHandler {
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}
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/// Actions to take when Error status active
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fn handle_error(&mut self, key_code: KeyCode) {
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fn handle_error(&self, key_code: KeyCode) {
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match key_code {
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KeyCode::Esc | KeyCode::Char('c' | 'C') => {
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self.app_data.lock().remove_error();
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@@ -377,7 +377,7 @@ impl InputHandler {
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}
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/// Actions to take when Delete status active
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async fn handle_delete(&mut self, key_code: KeyCode) {
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async fn handle_delete(&self, key_code: KeyCode) {
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match key_code {
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KeyCode::Char('y' | 'Y') => self.confirm_delete().await,
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KeyCode::Esc | KeyCode::Char('n' | 'N') => self.clear_delete(),
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@@ -386,7 +386,7 @@ impl InputHandler {
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}
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/// Actions to take when Filter status active
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fn handle_filter(&mut self, key_code: KeyCode) {
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fn handle_filter(&self, key_code: KeyCode) {
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match key_code {
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KeyCode::Esc => {
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self.app_data.lock().filter_term_clear();
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@@ -489,7 +489,7 @@ impl InputHandler {
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}
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/// Check if a button press interacts with either the yes or no buttons in the delete container confirm window
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async fn button_intersect(&mut self, mouse_event: MouseEvent) {
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async fn button_intersect(&self, mouse_event: MouseEvent) {
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if mouse_event.kind == MouseEventKind::Down(MouseButton::Left) {
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let intersect = self.gui_state.lock().button_intersect(Rect::new(
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mouse_event.column,
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@@ -508,7 +508,7 @@ impl InputHandler {
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}
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/// Handle mouse button events
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fn mouse_press(&mut self, mouse_event: MouseEvent) {
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fn mouse_press(&self, mouse_event: MouseEvent) {
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match mouse_event.kind {
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MouseEventKind::ScrollUp => self.previous(),
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MouseEventKind::ScrollDown => self.next(),
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@@ -534,7 +534,7 @@ impl InputHandler {
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}
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/// Change state to next, depending which panel is currently in focus
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fn next(&mut self) {
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fn next(&self) {
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let mut locked_data = self.app_data.lock();
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let selected_panel = self.gui_state.lock().get_selected_panel();
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match selected_panel {
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@@ -545,7 +545,7 @@ impl InputHandler {
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}
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/// Change state to previous, depending which panel is currently in focus
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fn previous(&mut self) {
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fn previous(&self) {
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let mut locked_data = self.app_data.lock();
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let selected_panel = self.gui_state.lock().get_selected_panel();
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match selected_panel {
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+3
-3
@@ -209,7 +209,7 @@ impl GuiState {
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}
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/// Check if a given Rect (a clicked area of 1x1), interacts with any known delete button
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pub fn button_intersect(&mut self, rect: Rect) -> Option<DeleteButton> {
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pub fn button_intersect(&self, rect: Rect) -> Option<DeleteButton> {
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self.delete_map
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.iter()
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.filter(|i| i.1.intersects(rect))
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@@ -219,7 +219,7 @@ impl GuiState {
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}
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/// Check if a given Rect (a clicked area of 1x1), interacts with any known panels
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pub fn header_intersect(&mut self, rect: Rect) -> Option<Header> {
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pub fn header_intersect(&self, rect: Rect) -> Option<Header> {
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self.heading_map
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.iter()
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.filter(|i| i.1.intersects(rect))
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@@ -295,7 +295,7 @@ impl GuiState {
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self.status.insert(Status::Exec);
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}
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pub fn get_exec_mode(&mut self) -> Option<ExecMode> {
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pub fn get_exec_mode(&self) -> Option<ExecMode> {
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self.exec_mode.clone()
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}
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