feat: clear screen & redraw

New keymap key to clear the screen & redraw. Useful if gui shows any glitches
This commit is contained in:
Jack Wills
2025-08-15 01:07:34 +00:00
parent eb686e2c95
commit 50edbc0cc0
19 changed files with 294 additions and 230 deletions
+19 -14
View File
@@ -217,7 +217,7 @@ impl GuiState {
pub fn log_height_increase(&mut self) {
if self.show_logs && self.log_height <= 75 {
self.log_height = self.log_height.saturating_add(5);
self.rerender.update();
self.rerender.update_draw();
}
}
@@ -230,7 +230,7 @@ impl GuiState {
self.show_logs = false;
self.selected_panel = SelectablePanel::Containers;
}
self.rerender.update();
self.rerender.update_draw();
}
}
@@ -253,7 +253,7 @@ impl GuiState {
if !self.show_logs && self.selected_panel == SelectablePanel::Logs {
self.selected_panel = SelectablePanel::Containers;
}
self.rerender.update();
self.rerender.update_draw();
}
/// Set the log_height to zero, for now only used by tests
@@ -272,6 +272,11 @@ impl GuiState {
self.intersect_panel.clear();
}
/// Set the rerender clear to true, to flush the screen and redraw
pub fn set_clear(&self) {
self.rerender.set_clear();
}
/// Get the currently selected panel
pub const fn get_selected_panel(&self) -> SelectablePanel {
self.selected_panel
@@ -287,7 +292,7 @@ impl GuiState {
.first()
{
self.selected_panel = *data.0;
self.rerender.update();
self.rerender.update_draw();
}
}
@@ -360,7 +365,7 @@ impl GuiState {
self.status_del(Status::DeleteConfirm);
}
self.delete_container_id = id;
self.rerender.update();
self.rerender.update_draw();
}
/// Return a copy of the Status HashSet
@@ -381,7 +386,7 @@ impl GuiState {
}
_ => (),
}
self.rerender.update();
self.rerender.update_draw();
}
/// Inset the ExecMode into self, and set the Status as exec
@@ -390,7 +395,7 @@ impl GuiState {
pub fn set_exec_mode(&mut self, mode: ExecMode) {
self.exec_mode = Some(mode);
self.status.insert(Status::Exec);
self.rerender.update();
self.rerender.update_draw();
}
pub fn get_exec_mode(&self) -> Option<ExecMode> {
@@ -402,7 +407,7 @@ impl GuiState {
pub fn status_push(&mut self, status: Status) {
if status != Status::Exec {
self.status.insert(status);
self.rerender.update();
self.rerender.update_draw();
}
}
@@ -415,7 +420,7 @@ impl GuiState {
{
self.selected_panel = self.selected_panel.next();
}
self.rerender.update();
self.rerender.update_draw();
}
/// Change to previous selectable panel
@@ -427,7 +432,7 @@ impl GuiState {
{
self.selected_panel = self.selected_panel.prev();
}
self.rerender.update();
self.rerender.update_draw();
}
/// Insert a new loading_uuid into HashSet, and advance the loading_index by one frame, or reset to 0 if at end of array
@@ -438,7 +443,7 @@ impl GuiState {
self.loading_index += 1;
}
self.loading_set.insert(uuid);
self.rerender.update();
self.rerender.update_draw();
}
pub fn is_loading(&self) -> bool {
@@ -471,7 +476,7 @@ impl GuiState {
/// Stop the loading_spin function, and reset gui loading status
pub fn stop_loading_animation(&mut self, loading_uuid: Uuid) {
self.loading_set.remove(&loading_uuid);
self.rerender.update();
self.rerender.update_draw();
if self.loading_set.is_empty() {
self.loading_index = 0;
if let Some(h) = &self.loading_handle {
@@ -484,12 +489,12 @@ impl GuiState {
/// Set info box content
pub fn set_info_box(&mut self, text: &str) {
self.info_box_text = Some((text.to_owned(), std::time::Instant::now()));
self.rerender.update();
self.rerender.update_draw();
}
/// Remove info box content
pub fn reset_info_box(&mut self) {
self.info_box_text = None;
self.rerender.update();
self.rerender.update_draw();
}
}